Scary Baboon Reimagined All Items: The Documented List
The documented items in Scary Baboon Reimagined: scrap and coins in the shop loop, the Radar, the MIMIC update's sawed-off shotgun and discobomb, plus the passes that grant or boost items.
Quick answer
The documented items in Scary Baboon Reimagined tie into one loop: scrap and coins drive the shop economy, the Radar is a named item, and the MIMIC update added two more, the sawed-off shotgun and the discobomb.
- Scrap: the collectible you gather around the abandoned lab and sell at the shop
- Coins: earned by selling scrap at the shop, and the currency the shop takes for gear
- Radar: an item you can start every spawn with for free if you own the Permanent Radar pass (R$299)
- Sawed-off shotgun: a new item added by the MIMIC update
- Discobomb: a new item added by the MIMIC update
Every documented item connects to one loop the whole game runs on. You collect scrap around the abandoned lab, sell it at the shop for coins, and spend those coins on gear. Around that loop sit a few named items — the Radar, plus the sawed-off shotgun and discobomb that arrived with the MIMIC update — and a handful of game passes that either hand you items directly or boost what each scrap run produces.
Here is what each documented item is, where it comes from, and how it gets into your baboon's hands.
Scrap and coins: the resources behind every item
Scrap is the game's collectible resource. During a normal survival run you pick it up around the abandoned lab, and what you do with it is sell it at the shop. You take it to the shop, sell it, and the sale pays out coins.
Coins are the shop's currency, and selling scrap is the way you earn them. They only matter because the shop takes them — coins are what you pay for gear. The two resources are really two halves of one transaction: scrap is what you bring in, coins are what you walk out with, and gear is what the coins are actually for.
That makes the game's entire item economy a four-stage loop:
The scrap loop
- 1
Collect scrap
Pick up scrap scattered around the abandoned lab during your run.
- 2
Sell it at the shop
Take your scrap to the shop and sell it there.
- 3
Earn coins
Selling scrap is how coins end up in your pocket.
- 4
Buy gear
Spend those coins at the shop on gear for your baboon.
The shop does sell gear, and that gear is the point of the whole loop. The shop's gear is described in general terms and not itemized by name, so this guide sticks to the items that are; for what to aim your coins at, see the best gear guide.

Radar, sawed-off shotgun and discobomb: the items documented by name
Beyond scrap and coins, the sources name three items:
Items documented by name in Scary Baboon Reimagined
Radar
A named item in the game. The Permanent Radar pass (R$299) gives you a free Radar on every spawn, so owners start each life with one already in their inventory.
Sawed-off shotgun
One of two items added to the game in the MIMIC update, which arrived at the same time as the new Mimic monster.
Discobomb
The other item introduced by the MIMIC update, added alongside the sawed-off shotgun and the Mimic.
One scope note keeps expectations honest: the MIMIC update announcement introduces the sawed-off shotgun and the discobomb by name, but it does not describe what either one does during a run. Both are confirmed items — what they actually do is something to see firsthand in the lab. The Radar is similar on this page: it is confirmed as an item, and the Permanent Radar pass makes it a standing part of an owner's loadout, but what the Radar actually does in a run is covered by the dedicated radar guide instead.
How items reach your hands
The scrap loop covers the basics — scrap becomes coins, coins become gear. Two game passes shortcut it by handing you items directly:
- Spawn Item Giver (R$89) — on each respawn, the lab grants you a random item from the shop. You do not pick which one; the draw is random. The grant belongs only to the player who owns the pass.
- Permanent Radar (R$299) — gives you a free Radar item on every spawn, so the item stops being something you have to think about.
Both passes change what you start with rather than adding anything new to the game: the Spawn Item Giver's random item comes out of the shop's existing range, and the Radar is an item that is already part of the game. They are covered in more detail on the Spawn Item Giver pass and Permanent Radar pass pages.
Game passes that change how scrap and items work
Handing out items is only half of what passes do here; the other half reshapes the scrap economy itself. The four item-relevant passes together look like this:
Game passes that affect items and scrap
| Game pass | Price | What it does for your items |
|---|---|---|
| Spawn Item Giver | R$89 | Grants you a random item from the shop on each respawn. |
| Double Scrap Inventory | R$199 | Doubles the amount of scrap your baboon can hold. |
| Permanent Radar | R$299 | Gives you a free Radar item on every spawn. |
| 2x Coins from Scraps | R$499 | Makes selling your scraps give twice the coin value. |
Every one of these effects applies only to the player who owns the pass. The two scrap passes deserve a closer look at how they bend the loop:
- Double Scrap Inventory doubles how much scrap your baboon can carry, which means a longer collecting route before you have to head back and sell — see the how to carry more scrap guide for the rest of that picture.
- 2x Coins from Scraps doubles the payout of every sale, which shortens the distance between scrap and gear — the double coins pass page has the full breakdown.
The shop sells seven game passes in total, and the remaining three lean toward perks and cosmetics rather than items: a speed boost, VIP treatment and a rainbow baboon skin. The game passes page lists the full shelf, and the shop guide covers the shop itself.
How the pieces fit together
Everything above serves the same run: scrap is what you grab while you explore the lab, coins are what the shop pays for it, gear is what those coins buy, and the Radar, sawed-off shotgun and discobomb are the named tools on top of that. If you are still finding your feet, the beginner guide covers first steps, and the how to get coins and how to sell scrap guides break the shop loop into individual moves. The documented item list here is short — the pressure in Scary Baboon Reimagined comes from the monsters roaming the lab.
Related Guides
Best Gear: What to Buy First
Pick gear that pays off: which equipment is worth buying first and how each piece changes your runs.
Radar Item: How to Get One
Get the radar item: what it detects, how to obtain it, and the pass that grants one every spawn.
Shop Guide: Scrap Into Gear
Use the shop well: sell scrap for coins, then turn those coins into the gear and upgrades your runs need.
Game Passes: All 7 & Prices
All seven confirmed game passes with their Robux prices and exactly what each one gives you.
