Monsters
Know what is hunting you before it reaches you. The monster overview explains the three described hunting styles — sound, look-away and elevator guarding — and the Mimic added in the MIMIC update. Separate guides then cover each threat type in depth, how to become a monster yourself, and the lore behind the lab.
Articles and Guides
Monster Threats: Sound, Look-Away & Elevators
Learn the three described monster hunting styles — sound, look-away and elevator guarding — and how to respond to each one.
Read moreBecome a Monster: What the Store Sells
See what the in-game store actually sells for playing as a monster, and what becoming one currently means.
Read moreLore: Story, Setting & Monsters
Get the story behind the abandoned lab: its setting, the monsters inside it, and how it connects to the original game.
Read moreSound-Sensitive Monsters: Stay Quiet
Handle monsters that hear your footsteps: how sound aggro works and the movement habits that keep you unnoticed.
Read moreLook Away Monsters: How to Survive
Deal with monsters that move when you look away: why watching them holds them still and how to keep your eyes on them.
Read moreElevator Monsters: Get Past Safely
Cross the elevator areas safely: why guards wait there and the routes and timing that get you past them.
Read more